Show simple item record

dc.contributor.authorThompson, Ryan
dc.contributor.authorWright, Tyler
dc.date.accessioned2017-06-05T16:33:38Z
dc.date.available2017-06-05T16:33:38Z
dc.date.issued2017-04
dc.identifier.urihttps://scholarworks.montana.edu/xmlui/handle/1/12954
dc.description.abstractAs the field of virtual reality (VR) continues to grow and expand, there is an ever-increasing need for VR applications and programs. This project is sponsored by Blackmore Sensor and Analytics under the Software Factory program. The main objective is to take LIDAR-created point clouds and shift them into a VR environment. Once these points are in a VR setting, a user can then navigate the space and view the point cloud from any angle, height, and/or distance, thus allowing technicians to observe potential latent sampling errors or to simply grant users a videogame experience in VR environments. In order to achieve this goal, the point cloud must first be loaded into Unity, a game engine that provides application development for VR devices. Once the points are in a Scene, a user is granted the ability to navigate the VR space by way of a physics capsule, a movement system, a simple menu, and a cross-hair component. In the future, we plan on computing meshes for these VR environments, therefore granting the user a simulated physical world with realistic collision detection.en_US
dc.language.isoen_USen_US
dc.publisherMontana State Univeristyen_US
dc.titleVisualizing Point Clouds in Virtual Realityen_US
dc.typePresentationen_US
mus.citation.conferenceStudent Research Celebrationen_US
mus.citation.extentfirstpage1en_US
mus.citation.extentlastpage1en_US
mus.relation.collegeCollege of Engineeringen_US
mus.relation.departmentComputer Science.en_US
mus.relation.universityMontana State University - Bozemanen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record