Show simple item record

dc.contributor.advisorChairperson, Graduate Committee: Greg Francisen
dc.contributor.authorKibala, Kevin J.en
dc.description.abstractIn this investigation, the teacher had students create board games to increase student motivation and achievement to learn about electric circuits. The goal of the study was to determine if applying knowledge about circuits to a familiar format of a board game would encourage students to learn the content to a greater depth than other types of projects they have done to demonstrate knowledge. Data showed the creative aspect of a board game was a motivating factor for students and gameplay had a positive affect on both motivation and achievement over and above other ways of presenting information.en
dc.publisherMontana State University - Bozeman, College of Letters & Scienceen
dc.subject.lcshHigh school studentsen
dc.subject.lcshEducational gamesen
dc.subject.lcshMotivation in educationen
dc.subject.lcshProject method in teachingen
dc.subject.lcshElectric circuitsen
dc.titleCreating a science board game: increasing student motivation and achievement in learningen
dc.typeProfessional Paperen
dc.rights.holderCopyright 2018 by Kevin J. Kibalaen, Graduate Committee: Kate Solberg.en Programs for Science Education.en Paperen

Files in this item


This item appears in the following Collection(s)

Show simple item record

MSU uses DSpace software, copyright © 2002-2017  Duraspace. For library collections that are not accessible, we are committed to providing reasonable accommodations and timely access to users with disabilities. For assistance, please submit an accessibility request for library material.