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dc.contributor.advisorChairperson, Graduate Committee: Greg Francisen
dc.contributor.authorKibala, Kevin J.en
dc.date.accessioned2019-01-25T23:34:07Z
dc.date.available2019-01-25T23:34:07Z
dc.date.issued2018en
dc.identifier.urihttps://scholarworks.montana.edu/xmlui/handle/1/14787en
dc.description.abstractIn this investigation, the teacher had students create board games to increase student motivation and achievement to learn about electric circuits. The goal of the study was to determine if applying knowledge about circuits to a familiar format of a board game would encourage students to learn the content to a greater depth than other types of projects they have done to demonstrate knowledge. Data showed the creative aspect of a board game was a motivating factor for students and gameplay had a positive affect on both motivation and achievement over and above other ways of presenting information.en
dc.language.isoenen
dc.publisherMontana State University - Bozeman, College of Letters & Scienceen
dc.subject.lcshPhysicsen
dc.subject.lcshHigh school studentsen
dc.subject.lcshEducational gamesen
dc.subject.lcshMotivation in educationen
dc.subject.lcshProject method in teachingen
dc.subject.lcshElectric circuitsen
dc.titleCreating a science board game: increasing student motivation and achievement in learningen
dc.typeProfessional Paperen
dc.rights.holderCopyright 2018 by Kevin J. Kibalaen
thesis.degree.committeemembersMembers, Graduate Committee: Kate Solberg.en
thesis.degree.departmentIntercollege Programs for Science Education.en
thesis.degree.genreProfessional Paperen
thesis.degree.nameMSen
thesis.format.extentfirstpage1en
thesis.format.extentlastpage53en
mus.data.thumbpage26en


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