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dc.contributor.authorHoward, Eben
dc.contributor.authorCooper, Clint
dc.contributor.authorWittie, Mike P.
dc.contributor.authorYang, Qing
dc.identifier.citationEben Howard, Clint Cooper, Mike P. Wittie, Qing Yang. "Cascading Impact of Lag on User Experience in Multiplayer Games," in USENIX NSDI (poster session), 2013en_US
dc.description.abstractPlaying cooperative multiplayer games should be fun for everyone involved and part of having fun in games is being able to perform well, be immersed, and stay engaged [13, 17]. These indicators of enjoyment are part of a user's Quality of Experience (QoE), a measure which further includes additional metrics such as attention levels and ability to succeed. Players stop playing the game when it ceases to provide a high enough QoE, especially in cooperative and social games. [8, 18, 19]. Industry application development and current research both operate with the assumption that for any given individual in a group, that individual's QoE is affected only by their own network condition and not the network conditions of the other group members [4, 7, 8]. We show that this assumption is incorrect. Our research shows that the QoE of all group members is negatively affected by a single member's lag (communication delay, or loss caused by poor network conditions). Understanding a user's QoE as a function that includes other users' network conditions has the potential to improve lag mitigation strategies for multiplayer games and other group applications.en_US
dc.subjectComputer Scienceen_US
dc.titleCascading Impact of Lag on User Experience in Multiplayer Gamesen_US
mus.citation.conferenceUSENIX Symposium on Networked Systems Design and Implementation (NSDI)
mus.citation.journaltitleProceedings of NSDI
mus.identifier.categoryEngineering & Computer Science
mus.relation.collegeCollege of Engineering
mus.relation.departmentComputer Science.en_US
mus.relation.universityMontana State University - Bozemanen_US
mus.contributor.orcidYang, Qing|0000-0002-0683-5848en_US

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