Effects of gamification : analyzing student achievement, mastery, and motivation in science classrooms

dc.contributor.advisorChairperson, Graduate Committee: Peggy Taylor.en
dc.contributor.authorReichelt, Annie Leeen
dc.date.accessioned2017-02-02T17:40:57Z
dc.date.available2017-02-02T17:40:57Z
dc.date.issued2015en
dc.description.abstractI wanted to implement a teaching model that requires students to obtain mastery of a concept. Students typically understand the premise of games and how games are played. Gamification requires that students master a specific level or learning objective before continuing on in the course. Although gamification is a relatively new model of instruction, it incorporates elements of standards based grading and mastery learning. The purpose of this study was to determine if gamification increased student achievement, student mastery and student motivation. Learning objectives were separated and all class activities centered on leveled learning objectives. Students were not able to test out of a set of learning goals until they had demonstrated mastery of the content. Student test and quiz scores were recorded over a 27-week period. Students took surveys, participated in interviews and discussions as part of the study as well. Results showed there was a significant increase in scores with implementation of gamification. Particular success was shown in non-honors classes rather than honors courses. Student mastery and achievement increased with implementation because students were not allowed to move forward in content if they did not receive at least an 80% on quiz scores. I will continue to adjust and modify this learning model based on the positive outcomes of the study.en
dc.identifier.urihttps://scholarworks.montana.edu/handle/1/10160en
dc.language.isoenen
dc.publisherMontana State University - Bozeman, Graduate Schoolen
dc.rights.holderCopyright 2015 by Annie Lee Reichelt.en
dc.subject.lcshEducational gamesen
dc.subject.lcshAcademic achievementen
dc.subject.lcshStudents--Attitudesen
dc.subject.lcshHigh school studentsen
dc.titleEffects of gamification : analyzing student achievement, mastery, and motivation in science classroomsen
dc.typeProfessional Paperen
mus.data.thumbpage19en
mus.relation.departmentMaster of Science in Science Education.en_US
thesis.degree.committeemembersMembers, Graduate Committee: C. John Graves.en
thesis.degree.departmentMaster of Science in Science Education.en
thesis.degree.genreProfessional Paperen
thesis.degree.nameMSen
thesis.format.extentfirstpage1en
thesis.format.extentlastpage43en

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