Creating a science board game: increasing student motivation and achievement in learning
Kibala, Kevin J.
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In this investigation, the teacher had students create board games to increase student motivation and achievement to learn about electric circuits. The goal of the study was to determine if applying knowledge about circuits to a familiar format of a board game would encourage students to learn the content to a greater depth than other types of projects they have done to demonstrate knowledge. Data showed the creative aspect of a board game was a motivating factor for students and gameplay had a positive affect on both motivation and achievement over and above other ways of presenting information.