Visualizing Point Clouds in Virtual Reality
| dc.contributor.author | Thompson, Ryan | |
| dc.contributor.author | Wright, Tyler | |
| dc.date.accessioned | 2017-06-05T16:33:38Z | |
| dc.date.available | 2017-06-05T16:33:38Z | |
| dc.date.issued | 2017-04 | |
| dc.description.abstract | As the field of virtual reality (VR) continues to grow and expand, there is an ever-increasing need for VR applications and programs. This project is sponsored by Blackmore Sensor and Analytics under the Software Factory program. The main objective is to take LIDAR-created point clouds and shift them into a VR environment. Once these points are in a VR setting, a user can then navigate the space and view the point cloud from any angle, height, and/or distance, thus allowing technicians to observe potential latent sampling errors or to simply grant users a videogame experience in VR environments. In order to achieve this goal, the point cloud must first be loaded into Unity, a game engine that provides application development for VR devices. Once the points are in a Scene, a user is granted the ability to navigate the VR space by way of a physics capsule, a movement system, a simple menu, and a cross-hair component. In the future, we plan on computing meshes for these VR environments, therefore granting the user a simulated physical world with realistic collision detection. | en_US |
| dc.identifier.uri | https://scholarworks.montana.edu/handle/1/12954 | |
| dc.language.iso | en_US | en_US |
| dc.publisher | Montana State Univeristy | en_US |
| dc.title | Visualizing Point Clouds in Virtual Reality | en_US |
| dc.type | Presentation | en_US |
| mus.citation.conference | Student Research Celebration | en_US |
| mus.citation.extentfirstpage | 1 | en_US |
| mus.citation.extentlastpage | 1 | en_US |
| mus.relation.college | College of Engineering | en_US |
| mus.relation.department | Computer Science | en_US |
| mus.relation.university | Montana State University - Bozeman | en_US |