Cascading Impact of Lag on User Experience in Multiplayer Games
dc.contributor.author | Howard, Eben | |
dc.contributor.author | Cooper, Clint | |
dc.contributor.author | Wittie, Mike P. | |
dc.contributor.author | Yang, Qing | |
dc.date.accessioned | 2014-02-14T23:42:34Z | |
dc.date.available | 2014-02-14T23:42:34Z | |
dc.date.issued | 2013 | |
dc.description.abstract | Playing cooperative multiplayer games should be fun for everyone involved and part of having fun in games is being able to perform well, be immersed, and stay engaged [13, 17]. These indicators of enjoyment are part of a user's Quality of Experience (QoE), a measure which further includes additional metrics such as attention levels and ability to succeed. Players stop playing the game when it ceases to provide a high enough QoE, especially in cooperative and social games. [8, 18, 19]. Industry application development and current research both operate with the assumption that for any given individual in a group, that individual's QoE is affected only by their own network condition and not the network conditions of the other group members [4, 7, 8]. We show that this assumption is incorrect. Our research shows that the QoE of all group members is negatively affected by a single member's lag (communication delay, or loss caused by poor network conditions). Understanding a user's QoE as a function that includes other users' network conditions has the potential to improve lag mitigation strategies for multiplayer games and other group applications. | en_US |
dc.identifier.citation | Eben Howard, Clint Cooper, Mike P. Wittie, Qing Yang. "Cascading Impact of Lag on User Experience in Multiplayer Games," in USENIX NSDI (poster session), 2013 | en_US |
dc.identifier.uri | https://scholarworks.montana.edu/handle/1/3092 | |
dc.language.iso | en_US | en_US |
dc.publisher | USENIX | en_US |
dc.subject | Computer Science | en_US |
dc.title | Cascading Impact of Lag on User Experience in Multiplayer Games | en_US |
dc.type | Presentation | en_US |
mus.citation.conference | USENIX Symposium on Networked Systems Design and Implementation (NSDI) | |
mus.citation.journaltitle | Proceedings of NSDI | |
mus.contributor.orcid | Yang, Qing|0000-0002-0683-5848 | en_US |
mus.identifier.category | Engineering & Computer Science | |
mus.relation.college | College of Engineering | |
mus.relation.department | Computer Science. | en_US |
mus.relation.university | Montana State University - Bozeman | en_US |
Files
Original bundle
1 - 1 of 1
- Name:
- Howard13Cascading.pdf
- Size:
- 143.5 KB
- Format:
- Adobe Portable Document Format
- Description:
- Cascading Impact of Lag on User Experience in Multiplayer Games (PDF)
License bundle
1 - 1 of 1
No Thumbnail Available
- Name:
- license.txt
- Size:
- 826 B
- Format:
- Item-specific license agreed upon to submission
- Description: